All 68 games,
one quiet arcade.
Every game on 404 skill, grouped by the kind of thinking it asks for. They all run in the browser with no sign-up and no installs, and each one carries a three-step rules card so an unfamiliar puzzle takes about a minute to pick up.
Word games
Letters, clues, and vocabulary. Guess a hidden word, sort a grid into groups, or build as many words as you can from a handful of letters. Most finish inside five minutes.
- WordleFive letters, six guesses, no hints.
- QuordlyFour Wordles at once. Same nine guesses.
- ConnectionsSixteen words. Four hidden groups.
- Emoji PictionaryDecode the phrase from three emoji.
- Mini CrosswordFive by five. Ten clues. A quick solve.
- PhrazleGuess the phrase, word by word.
- Letter BoxedChain words around the square.
- StrandsThemed words on a 6 by 8 grid.
- Spelling BeeSeven letters. One must appear in every word.
- Word LadderClimb word to word, one letter at a time.
- WaffleSix crossing words. Swap letters into place.
- CryptogramCrack the cipher. Read the quote.
Logic puzzles
Deduction grids and number puzzles in the Nikoli tradition. Every one has a single solution reachable by reasoning alone, so there is never a point where you have to guess.
- SudokuNine by nine. One number per house.
- MinesweeperNumbers don’t lie. Flags do.
- QueensOne queen per row, column and color.
- Connect 4Four in a row, before they do.
- NonogramsNumbers along the edges. A picture hiding inside.
- ZipOne line. Every cell. Numbers in order.
- HashiwokakeroNumbered islands. Build bridges between them.
- SlitherlinkOne closed loop. Numbers count its edges.
- KakuroDigits one to nine. Runs that sum.
- HexConnect your two sides through hexagons.
- TangoSuns and moons. Balance every row.
- PrismReflect light. Combine colors. Light every target.
- NurikabeBuild islands. One continuous wall.
- HitoriShade cells so numbers don't repeat.
- Tents and TreesOne tent per tree. No two tents touching.
- AkariPlace bulbs. Light every cell. No bulb sees another.
- ReversiFlank and flip. Finish with more discs.
- CheckersJump, capture, crown. Captures are required.
- Dots and BoxesOne side at a time. Close more squares.
- GomokuPlace stones. Five in a row wins.
- KenKenLatin square meets arithmetic cages.
- ShikakuCarve the grid into numbered rectangles.
- Star BattleTwo stars per row, column and cage.
- Ultimate Tic-Tac-ToeNine boards. Your move picks their board.
Classic arcade
Reflex and combo games rebuilt for the browser. Slide tiles, clear lines, dodge what is coming, and chase a score that climbs as the speed does.
- 2048Slide. Combine. Don’t fill the board.
- SnakeGrow without crossing yourself.
- Falling BlocksStack tetrominoes. Clear the rows.
- aaPin every dot. Don’t let them touch.
- BreakoutBounce the ball. Knock out the wall.
- SolitaireKlondike. Build up by suit, down by color.
- PongTwo paddles. One ball. First to eleven.
- Same ColorClear connected blocks of one color.
- Floppy BirdTap to flap. Thread the pipes. Don't drop.
- FreeCellEvery card face-up. Four cells to spare.
- Spider SolitaireTwo decks, ten columns, eight runs to build.
- Marble ShooterMatch three before the chain reaches the hole.
- SurvivorsOutlast the night, one upgrade at a time.
- StarfallDodge the storm, break the fleet.
- Bubble ShooterAim, match three, clear the wall.
- Cube DashHold to jump. Learn the track by heart.
- Hop KingdomNewRun, jump, stomp. Reach the flag.
Spatial puzzles
Position, path, and pattern. Slide pieces into place, trace a route that covers every cell, or drag a tangled shape until it reads clean.
- Sliding PuzzleFifteen tiles. One missing square.
- Arrows EscapeFollow the arrows out of the maze.
- SokobanPush crates onto targets. Never pull.
- PipesRotate the water home.
- Flow FreeConnect every pair. Cover every cell.
- Water SortPour until every tube holds one color.
- MahjongFree the matching tiles, layer by layer.
- UntangleDrag the dots until no lines cross.
- Block FitFit the pieces. Clear rows and columns.
- UnblockSlide the jam apart. Free the red car.
Memory games
Recall and match. Something flashes, then hides, and each round adds one more thing to hold in mind. Short sessions that get hard quickly.