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Classic arcade · Platformer

Hop Kingdom,
run, jump, stomp.

A run-and-jump platformer the old way: hand-built levels, coins in the blocks, walkers to stomp and spikers to dodge, a flag at the end of every level and a handful of lives to get there on.

Score
0
Best
0
Coins
0
Lives
3
Clears
0
Level 1 of 3 · Green Hills

Run, jump, and stomp your way to the flag.

Arrows or A / D move · Space jumps · or use the touch pad

Use the pad on the field: left and right to run, the big button to jump — tap to hop, hold to leap

About the game

How Hop Kingdom works,
in short.

  1. Step 01

    Run right. Tap to hop, hold to leap.

    Move with the arrow keys or A / D, and jump with Space, W or the up arrow — on a phone, use the pad drawn over the field. A quick tap is a short hop of about two tiles; holding the button carries you up more than four, enough to clear a three-block wall or a five-tile pit at a run. Fall into a pit or touch a spike bed and you lose a life.

  2. Step 02

    Stomp the walkers. Never the spikers.

    Landing on a brown walker from above squashes it and bounces you — keep jump held for a higher bounce, and each stomp before you touch the ground is worth double the last. Walking into one from the side costs a life. The teal spiker is the exception: those spines hurt from every direction, so jump over it or wait for it to turn at a ledge.

  3. Step 03

    Bump blocks, bank coins, reach the flag.

    Hit a gold ? block from underneath to pop a coin out of it (a heart block pops an extra life); it turns grey once spent. Loose coins are worth points too. Green checkpoint flags along the way become where you respawn after losing a life, and touching the tall pole at the end clears the level — the seconds left on the clock become bonus points, and the next level unlocks for the picker above the field.

Questions

Hop Kingdom questions, answered.

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