Starfall,
hold the line.
Pilot a lone fighter up a vertical star lane. Your guns fire on their own — weave through the bullet storms, blast the enemy fleets, grab power-ups, and break each stage’s capital ship to clear the sector — or go endless and see how deep you can fly.
- Score
- 0
- Best
- 0
- Stage
- 1/5
- Clears
- 0
Fleets inbound,
clear the lane.
Fly with WASD · arrows · or dragWASD / arrows or drag to fly · guns fire on their own · Space drops a bomb · P pauses
Drag anywhere to fly · guns fire on their own · tap the bomb to clear the screen
How Starfall works,
in short.
- Step 01
You fly. The guns fire themselves.
Fly with WASD, the arrow keys, or by dragging a thumb anywhere on the field; your fighter auto-fires straight up. The catch is the enemy fire raining down — and only the tiny bright dot at your ship's centre can be hit, so thread the gaps and never sit still.
- Step 02
Scoop the power-ups they drop.
Downed fleets drop capsules that drift down to you: a green power capsule raises your gun a level (up to five), a blue shield wraps you in a bubble, a gold bomb restocks your stock. A bomb — Space, or the bomb button on the field — wipes every enemy bullet off the screen and hammers the whole fleet, your get-out-of-trouble move.
- Step 03
Break the capital ship. Clear the sector.
Each stage throws waves of fleets at you, then a capital ship with a health bar across the top. Whittle it down through its attack patterns to clear the stage; clear every stage (five by default) and the sector is yours. Lose all your lives first and the run ends. Settings also has an endless mode with no final stage — the fleets just keep coming, deeper and tougher, and the score is how far you got.
Starfall questions, answered.
Destroyed fleets sometimes drop a colour-coded capsule that drifts straight down — fly into it to grab it:
- Power — The green capsule. Raises your gun one level, up to level 5. At max it's worth points instead.
- Shield — The blue capsule. Wraps you in a bubble that shrugs off everything for about 6 seconds.
- Bomb — The gold capsule marked with a bomb. Another screen-clearing bomb for your stock.
- Points — The capsule stamped with a sparkle. A straight score bonus.
Each fleet mixes a handful of hull types:
- Grunts — Cheap saucers that hold near the top and take pot-shots.
- Darters — Fast hulls that don't shoot — they dive across the lane to ram you.
- Gunners — Hold position and fire aimed three-shot bursts at you.
- Weavers — Snake down the screen spraying a downward fan.
- Tanks — Slow, heavily armoured, and throw out wide spreads — always worth a power-up.
- Capital ships — The stage bosses — see below.